Tag Archives: computer simulation

Sports, without the athletes

Samuel Arbesman wonders why we even bother with real sports when we could just simulate them instead:

Imagine cutting the athletes out of the game altogether, and instead watching computer-simulated sports. I’m not just talking about virtual games like Madden NFL 18 (e.g., what it could be five years from now). Computer graphics – and the requisite algorithms – have progressed to the point where we could have a lifelike video of the simulation, never worry about replays, and see the action from angles unimaginable in today’s real-life games.

But … why would we do this, you ask (as you reach for your remote control, perhaps)?

For one thing, the possibilities are endless when we go beyond our all-too-fragile wetware towards more hardy software. Software is limitless. The human body is not.

Simulated sports would not only be cheaper but safer, preventing bodily harms such as torn ACLs and ruptured tendons to knee blowouts and traumatic brain injuries.

Meanwhile, sprawling imaginative games allow exotic locales (under the ocean, on the moon), as well as players with fantastical properties (superheroes, the guys from Mortal Kombat) not otherwise possible. Frankly, it’s about time I get to watch a showdown between LeBron and a teen wolf.