Tag Archives: iOS

From mobile payments to e-gift cards

Mobile payments technology keeps getting better. One of the more prominent startups in this field, Square, now allows users to send digital gift cards to people who don’t even have an account:

If you already have Square Wallet, your gift card will automatically be saved to your Wallet. Square also offers Apple Passbook integration for iOS 6 users. And for everyone else, there’s a QR code option that you can use either by having a merchant scan the code on your smartphone, or by printing it out and taking it with you to the store.

Square COO Keith Rabois tells Fast Company the service is a win-win for both merchants, who get a seamlessly integrated marketing product for no additional cost; and busy customers, who don’t necessarily have the time or means to get meaningful gifts for friends, especially if they live far away.

“You can sit on your sofa and go through your address book for all the people who are important to you and instantly provide them with an amazing experience,” he says. “That’s never really been done before.”

Possible drawback? If using credit cards strips away some of the natural reticence to spend cash like water, one can only imagine how much further down that road a system like Square’s will take us.

Instagram for the snob class

Courtesy of TheVerge.com.
Courtesy of TheVerge.com.

Snapseed, an iOS Instagram-like app for users who like to think of themselves as more sophisticated than simply slapping a filter on photos of household vegetables, is now being released on both iOS and Android for free:

This is not a head-to-head battle with Instagram. Google’s strategy here is to go after the photo geeks, the prosumers, the folks who resent how 90 percent of images now have the same retro filter. “It’s not like Instagram with one click filters,” says Josh Haftel, a 12-year-veteran of Nik Software now working out of Google’s Mountain View HQ as a product manager on Snapseed. “You’re not in and out in 5 seconds. You do more customization, from color saturation to light leaks.”

Having Google’s resources at its disposal allowed Snapseed to do way more than it originally thought was possible on Android. “We had assumed we would be limited to tablets with the Nvidia chipset for Android,” said Haftel. “But we were able to pull this off for all chipsets and for tablets and smartphones, which is pretty amazing considering this is a high end photo editing tool which does not compromise.”

There are unconfirmed reports that I have already downloaded it.

iTunes gets a facelift

Courtesy of Mashable.com.

But Slate tech writer Farhad Manjoo is more frustrated with the music software than ever, and he has corralled quite the imaginative narrative style to register his annoyance:

I picture frazzled engineers growing increasingly alarmed as they discover that the iTunes codebase has been overrun by some kind of self-replicating virus that keeps adding random features and redesigns. The coders can’t figure out what’s going on—why iTunes, alone among Apple products, keeps growing more ungainly. At the head of the team is a grizzled old engineer who’s been at Apple forever. He’s surly and crude, always making vulgar jokes about iPads. But the company can’t afford to get rid of him—he’s the only one who understands how to operate the furnaces in the iTunes boiler room.

Then one morning the crew hears a strange clanging from iTunes’ starboard side. Scouts report that an ancient piston—something added for compatibility with the U2 iPod and then refashioned dozens of times—has been damaged while craftsmen removed the last remnants of a feature named Ping whose purpose has been lost to history. The old engineer dons his grease-covered overalls and heads down to check it out. Many anxious minutes pass. Then the crew is shaken by a huge blast. A minute later, they hear a lone, muffled wail. They send a medic, but it’s too late. The engineer has been battered by shrapnel from the iOS app management system, which is always on the fritz. His last words haunt the team forever: She can’t take much more of this. Too. Many. Features.

Anyway, so iTunes 11 finally hit the Internet today.

A brief thought about inverted scrolling on Mac OS X Lion

I downloaded and installed Max OS X Lion yesterday, and probably the most immediately noticeable update is the way in which you use the track pad to scroll. Previously, if you wanted to see text below the bottom of the visible page, you swiped with two fingers in a downward direction, and the page would scroll down in response. Now, the default has switched so that, to see more text below, you must swipe two fingers up, not down (and vice versa).

There is a certain logic to this. First of all, in direct opposition to the title of this post, it’s not really inverted scrolling: the way we’ve always scrolled is actually the inverted version, and this update “corrects” that. We are moving definitively in the direction of Apple Singularity: the convergence of user experience across all Apple products. Due to the massive rise of the iPhone and iPad, both of which are entirely touch-based, users have grown used to swiping down to scroll up and vice versa, because it feels natural to do so when you’re interacting directly with a screen.

The problem I see with trying to integrate the iPhone/iPad experience with that of a MacBook Pro, for example, is that there is a long history of user interaction with computer visuals, and that history is completely unaccustomed to the new “inverted scrolling” method. Most obviously, to move a cursor around a screen, you don’t touch the screen: you use the track pad. But when using this track pad, since you’re not physically (and I use the word “physically” here in a metaphorical sense, not literally) swiping a page up and down like you do on the iPhone or iPad, the natural expectation is for the cursor to move in the same direction as your finger movements.

This is still exactly what happens when you’re simply moving the cursor. But now, the moment you want to scroll, you’re forced to override your instincts and scroll in the opposite direction of what you want to see, despite the fact that the act of moving the cursor is handled exactly oppositely. So you basically have two sets of track pad rules for the same device, a MacBook Pro. On the iPhone and iPad, you only have one set of rules, which is to scroll in the opposite direction of what you want to see, and it feels natural because a) those devices have always only worked that way, and b) due to the touchscreen, you actually feel as if you’re swiping a physical piece of paper up or down, which would correspond perfectly to the movements you’re making on the screen. On the computer, you’re using a trackpad; you’re not swiping on the screen, so there’s already a disconnect between your finger movements and what’s happening on the screen.

By throwing “inverted scrolling” (which can be changed, by the way; it’s only a default) into the mix, Apple is either betting that this will catch on long-term on laptops as well, or they’re not particularly concerned with placating their laptop users — a possibility which is increasingly viable, given the incredible revenue growth of their touchscreen devices. I actually haven’t even switched back to the old settings, because in a way I agree: we are inexorably marching towards a touchscreen future (even though, I hope, laptops won’t disappear completely), and on some level it does make sense for all the scrolling rules to work similarly, no matter on which device. It just feels a little strange and unnatural on a laptop, where we’ve had years to get used to another system and where we continue to use that old system when it comes to moving the cursor but have switched to the new one for scrolling.